USGA
RULES
No one wants to Play a 5 hour Round of Golf
Pace of Play:
A good pace of play is an important element
in having a good experience at the golf course. It's often a
combination of little things not done that wind up contributing to
slow play and on-course traffic jams. Here are some tips for making
sure your pace of play is as brisk as it should be. Remember: pace
of play isn't about rushing your shots, it's about being ready to
take your shot when it's your turn, and behaving efficiently on the
course.
Heres How:
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Each member of a foursome (or any group)
should proceed directly to his or her ball. The group should not
travel as a pack, going to first to one ball, then the next, and so
on.
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While walking (or riding) to your ball, use
the travel time to begin thinkng over your next shot-the yardage,
which club you'll use, and so on. Begin preparing before you get to
your ball.
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If sharing a cart, don't drive to the first
ball, wait for the first player to hit, then head to the second ball.
Drop the first player off at his ball, drive on ahead to the second
ball. The first player should walk over to the cart as the second
player is playing his shot.
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When using a cart on a cart-path-only
day, be sure to take a couple of clubs with you when you walk
from the cart to the ball. This way, you won't have to return to
the cart if you discover that you didn't bring the appropriate
club.
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Carry a few extras tees, ball markers
and a spare ball in your pockets so you don't have to return to
your golf bag to retrieve them, should you find yourself in need
of one.
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When you think your shot may have landed
out of bounds or be lost, immediately hit a provisional ball.
Don't walk (drive) ahead to search, only to have to return to
the original spot to replay shot.
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Limit your search time for lost ball.
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Never hold up play because you're in the
middle of a conversation. Put the conversation on hold, take
your shot, then continue the conversation.
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On the green, begin lining up your putt
and reading the break as soon as you reach the green. When it's
your turn to putt, be prepared to step right up and take the
stroke.
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Never stand on or next to the green
after holing out in order to write down your score. Write it
down when you reach the next tee.
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If all else fails, try playing "ready
golf", which simply means that order of play is based on who's
ready, not who's away.
Safety :
Make certain the area ahead of you is
clear before hitting your ball. If there is any doubt that
your ball may strike another player, wait for that player to move
beyond the area where your ball could possible strike him. If
you errantly hit a ball toward other players, please yell “fore” as
soon as possible in order to allow the players to take cover.
Courtesy:
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Be on time for
your starting time.
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After playing a ball from a bunker,
please rake it so as to leave the bunker in at least as good
condition as when you arrived at it. After leaving the bunker,
clean your shoes (by tapping the sole with a club or by other means)
so as not to track sand onto the putting green.
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Repair your ball marks and any other you
encounter on the putting green. Remember, even short pitch
shots leave marks, especially when the greens are soft.
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Be careful not to walk on another
player’s line of putt. Further, when attending the flagstick
or otherwise walking near the hole, be careful not to step close to
or on the hole. First person in the hole gets the flag.
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Place
the flagsticks onto the putting greens. Dropping or
throwing the flagstick leaves marks and grooves which may cause
problems for players in following groups
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Do not remove your ball from the hole
with your putter or other club. This often causes damage to
the hole.
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Repair your
divots in the fairway.
Match Play
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In match play, each hole is a separate
competition. The player with the fewest strokes on an individual
hole wins that hole; the player winning the most holes wins the
match. The stroke total for 18 holes simply doesn't matter in
match play(1). Match play matches do
not have to go the full 18 holes. They often do, but just as
frequently one player will achieve an insurmountable lead and
the match will end early. If you win or lose your match before
the 18th hole, you should play out the remaining holes in
keeping with the integrity of the game.
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Someone unfamiliar with match play
scoring might be confused to see a score of "1-up" or "4 and 3"
for a match. The first number in such a score tells you the
number of holes by which the winner is victorious, and the
second number tells you the number of holes remaining in the
match when the match was won. So a score of "4&3" means the
victor won the match 4 holes up, and the match ended with 3
holes remaining.
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In match play, a putt, or an entire hole
for that matter, can be conceded. Once a player concedes a putt
or a hole, they cannot retract the concession. Putts are often
conceded when your opponent hits their ball within a short
distance from the hole. Holes are normally conceeded when the
hole is already lost. Concessions help to speed up pace of play.
Conceded putts should only be offered, they should never be
requested.
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There are several scenarios in match play
where a transgression might result in your opponent canceling
your shot and requiring you to replay it:
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- Playing out of turn: In stroke play,
order of play is a matter of etiquette. If you hit out of turn,
it's a breach of etiquette, but there is no penalty. In match
play, if you hit out of turn your opponent can require you to
replay the shot in the proper order.
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- Hitting from outside the teeing ground:
In stroke play, teeing off from outside the teeing ground (the
teeing ground is between the tee markers and up to two club
lengths behind the tee markers) results in a 2-stroke penalty.
In match play, there is no stroke penalty, but your opponent can
cancel your shot and require you to replay it.
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- Hitting an opponent: In stroke play, if
your ball hits a fellow-competitor or his equipment (if it is
accidently stopped or deflected by same), it's rub of the green.
In match play, you have the option to replay the shot.
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- Hitting a ball at rest on the green: In
stroke play, if your putt strikes another ball on the green, you
get a 2-stroke penalty. In match play, there is no penalty.
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(1)Whereas your 18
hole stroke total does not come into play regarding your match
play match, you still post your total stroke count for both your
handicap and for event prizes.
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Unplayable Ball
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The player may deem his ball unplayable
at any place on the course, except when the ball is in a water
hazard. The player is the sole judge as to whether his ball is
unplayable.
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If the player deems his ball to be
unplayable, he must, under penalty of one stroke:
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a. Play a ball as nearly as possible at
the spot from which the original ball was last played (see Rule
20-5); or
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b. Drop a ball behind the point where the
ball lay, keeping that point directly between the hole and the
spot on which the ball is dropped, with no limit to how far
behind that point the ball may be dropped; or
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c. Drop a ball within two club-lengths of
the spot where the ball lay, but not nearer the hole.
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If the unplayable ball is in a bunker,
the player may proceed under Clause a, b or c. If he elects to
proceed under Clause b or c, a ball must be dropped in the
bunker.
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When proceeding under this Rule, the
player may lift and clean his ball or substitute a ball.
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Penalty for Breach of Rule:
Match play - Loss of hole; Stroke play - Two strokes.
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Out Of Bounds/Lost Ball
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If a ball is out of
bounds, the player must play a ball, under penalty of
one stroke, as nearly as possible at the spot from which
the original ball was last played.
If a ball is lost as a result of not being found or
identified as his by the player within five minutes
after the player's Side or his or their caddies have
begun to search for it, the player must play a ball,
under penalty of one stroke, as nearly as possible at
the spot from which the original ball was last played
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Exceptions:
1. If it is known or virtually certain that the original
ball that has not been found is in an obstruction (Rule
24-3) or is in an abnormal ground condition (Rule
25-1c), the player may proceed under the applicable
Rule.
2. If it is known or virtually certain that the original
ball that has not been found has been moved by an
outside agency (Rule 18-1) or is in a water hazard (Rule
26-1), the player must proceed under the applicable
Rule. |
PENALTY FOR BREACH OF RULE 27-1:
Match play - Loss of hole; Stroke play - Two strokes.
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27-2. Provisional
Ball
a. Procedure |
If a ball may be
lost outside a water hazard or may be out of bounds, to
save time the player may play another ball provisionally
in accordance with Rule 27-1. The player must inform
his opponent in match play or his marker or a
fellow-competitor in stroke play that he intends to play
a provisional ball, and he must play it before he or his
partner goes forward to search for the original ball.
If he fails to do so and plays another ball, that ball
is not a provisional ball and becomes the ball in play
under penalty of stroke and distance (Rule 27-1); the
original ball is lost.
Note: If a provisional ball played under Rule 27-2a
might be lost outside a water hazard or out of bounds,
the player may play another provisional ball. If another
provisional ball is played, it bears the same
relationship to the previous provisional ball as the
first provisional ball bears to the original ball.
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b. When
Provisional Ball Becomes Ball in Play
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The player may play
a provisional ball until he reaches the place where the
original ball is likely to be. If he makes a stroke with
the provisional ball from the place where the original
ball is likely to be or from a point nearer the hole
than that place, the original ball is lost and the
provisional ball becomes the ball in play under penalty
of stroke and distance (Rule 27-1).
If the original ball is lost outside a water hazard or
is out of bounds, the provisional ball becomes the ball
in play, under penalty of stroke and distance (Rule
27-1).
If it is known or virtually certain that the original
ball is in a water hazard, the player must proceed in
accordance with Rule 26-1.
Exception: If it is known or virtually certain that the
original ball is in an obstruction (Rule 24-3) or an
abnormal ground condition (Rule 25-1c), the player may
proceed under the applicable Rule.
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c. When
Provisional Ball to Be Abandoned
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If the original ball
is neither lost nor out of bounds, the player must
abandon the provisional ball and continue playing the
original ball. If he makes any further strokes at the
provisional ball, he is playing a wrong ball and the
provisions of Rule 15-3 apply.
Note: If a player plays a provisional ball under Rule
27-2a, the strokes made after this Rule has been invoked
with a provisional ball subsequently abandoned under
Rule 27-2c and penalty strokes incurred solely by
playing that ball are disregarded.
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Water Hazards
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| It is a
question of fact whether a ball lost after
having been struck toward a water hazard is lost
inside or outside the hazard. In order to treat
the ball as lost in the hazard, there must be
reasonable evidence that the ball lodged in it.
In the absence of such evidence, the ball must
be treated as a lost ball and Rule 27 applies.
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| If a ball is
in or is lost in a water hazard (whether the
ball lies in water or not), the player may
under penalty of one stroke: |
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a.
Play a ball as nearly as possible at the spot
from which the original ball was last played; or
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b.
Drop a ball behind the water hazard, keeping the
point at which the original ball last crossed
the margin of the water hazard directly between
the hole and the spot on which the ball is
dropped, with no limit to how far behind the
water hazard the ball may be dropped; or
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c.
As additional options available only if the ball
last crossed the margin of a lateral water
hazard (Stakes or lines used to define a
lateral water hazard must be red. When both
stakes and lines are used to define lateral
water hazards, the stakes identify the hazard
and the lines define the hazard margin.), drop a
ball outside the water hazard within two
club-lengths of and not nearer the hole than (i)
the point where the original ball last crossed
the margin of the water hazard or (ii) a point
on the opposite margin of the water hazard
equidistant from the hole.. |
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proceeding under this Rule, the player may lift
and clean his ball or substitute a ball. |
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Substituted
Ball/Wrong Ball |
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| 15-1.
General - A player must hole out with the
ball played from the teeing ground unless the
ball is lost or out of bounds or the player
substitutes another ball, whether or not
substitution is permitted (see 15-2). If a
player plays a wrong ball, see Rule 15-3. |
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15-2.
Substituted Ball - A player may substitute a
ball when proceeding under a Rule that permits
the player to play, drop or place another ball
in completing the play of a hole. The
substituted ball becomes the ball in play. |
| If a player
substitutes a ball when not permitted to do so
under the Rules, that substituted ball is not a
wrong ball; it becomes the ball in play. If the
mistake is not corrected as provided in Rule
20-6 and the player makes a stroke at a wrongly
substituted ball, he loses the hole in match
play or incurs a penalty of two strokes in
stroke play under the applicable Rule and, in
stroke play, must play out the hole with the
substituted ball. |
| Exception:
If a player incurs a penalty for making a stroke
from a wrong place, there is no additional
penalty for substituting a ball when not
permitted. |
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from wrong place - see Rule 20-7.) |
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15-3.
Wrong Ball
a. Match Play |
| If a player
makes a stroke at a wrong ball, he loses the
hole. |
| If the wrong
ball belongs to another player, its owner must
place a ball on the spot from which the wrong
ball was first played. |
| If the
player and opponent exchange balls during the
play of a hole, the first to make a stroke at a
wrong ball loses the hole; when this cannot be
determined, the hole must be played out with the
balls exchanged. |
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Exception: There is no penalty if a player
makes a stroke at a wrong ball that is moving in
water in a water hazard. Any strokes made at a
wrong ball moving in water in a water hazard do
not count in the player's score. The player must
correct his mistake by playing the correct ball
or by proceeding under the Rules. |
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| b. Stroke
Play |
| If a
competitor makes a stroke or strokes at a wrong
ball, he incurs a penalty of two strokes. |
| The
competitor must correct his mistake by playing
the correct ball or by proceeding under the
Rules. If he fails to correct his mistake before
making a stroke on the next teeing ground or, in
the case of the last hole of the round, fails to
declare his intention to correct his mistake
before leaving the putting green, he is
disqualified. Strokes made by a competitor with
a wrong ball do not count in his score. If the
wrong ball belongs to another competitor, its
owner must place a ball on the spot from which
the wrong ball was first played. |
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Exception: There is no penalty if a
competitor makes a stroke at a wrong ball that
is moving in water in a water hazard. Any
strokes made at a wrong ball moving in water in
a water hazard do not count in the competitor's
score. |
| (Lie of ball
to be placed or replaced altered - see Rule
20-3b.) (Spot not determinable - see Rule
20-3c.) |
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